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Showing posts from June, 2026

Carousing tables are too full on, so I had a crack at rewriting mine.

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I'm just nutting this out as I go so excuse the stream of consciousness.   Someone on the  Dead Letters podcast  recently mentioned that carousing tables as written don't work very well in-game. For those not familiar with carousing: players can chose to roll a d6 (usually) and spend d6*100 gp partying. Like in real life, going out and partying gives you life experience. Unlike in real life that experience correlates to the amount of money spent (e.g. 600 gold = 600 XP). If the number on the d6 is above your character level, you suffer a consequence which you roll for. On most tables, these consequences are quite out there. The problem is RAW the consequences either routinely create a high volume of campaign altering events, or they just need to be essentially ignored to keep things moving. You got shot gun married? Maybe you just pay off the groom's family and never speak of it again. At that point, it's sort of just a weird side note that's eating into your game t...